One of the main difficulties with mobile learning apps is the
possibility of pupils getting preoccupied. Mobile phones are generally
banned in classrooms as they have the potential to divert students'
attention. The number of apps along with games on mobile phones is
constantly increasing. This causes concerns both for parents and
teachers that if mobiles were allowed, they'd be abused. An article
published by the Telegraph newspaper recently discussed Ofsted's plans
to prohibit phones in classrooms altogether. Sir Eileen Wilshaw, chief
inspector of the education watchdog described the 'low-level disruption'
in sessions caused by mobile interruptions (cell phones ringing,
college students texting, playing games etc.) as being the 'bigger
issue' which stops effective studying. This was met by backlash from
people who thought this idea was old-fashioned, considering how mobile
learning might be beneficial and also complementary to classroom
studying. What App builders need to give full attention to is making
sure that content is interesting and engaging and so will sustain
students' concentration and prevent use of their mobile phone for other
purposes.
A
great way to ensure student retention is by using badges and
accomplishments for individuals to gain in order to keep these
motivated. Moreover, you need to ensure hat the content is shown in an
exciting format together with sounds and graphics. This assists to keep
students interested, and so less likely to stray away from the content.
It
is also seen by a lot of that people that the articles provided on the
mobile devices are way too entertainment-based to actually end up being
educational. This really is difficult for mobile app companies as they
need to somehow get the right stability between the app staying fun and
engaging (to prevent distraction) while keeping the target on learning.
The
ideal set up would be to use images and sounds (as mentioned above) so
the app is exciting but with the main basis being firmly instructional.
This can be done by ensure that there are no gadgets, gimmicks or
mini-games involved, keep it purely educational!
Another obstacle
in the field of m-learning is ensuring that content is relevant. There's
many internet test sites and e-learning apps available which people are
able to use to learn, however a lot of the content on these sites and
programs is irrelevant as well as too generalized. Learning with an app
should be succinct and tied to what the student actually should know in
accordance with the syllabus or an upcoming examination.
It would
therefore be useful to have mobile learning apps where the content can
be customized. For example, where the teacher/parent can produce and
tailor-make their own learning content making it specific for their
students, and thus avoid anything unnecessary as well as off-syllabus.
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